![]() In more detail, blocks that consume power (machines, BatBoxes, etc) will attempt to draw power from surrounding blocks to fill their internal storage. Power will not flow unless something is using power - sources of power do not "push" power out, it is "pulled" from them on demand. This also greatly reduces the strain on CPU, as large cable meshes with many intersections require the game to perform many CPU-heavy calculations. This separates them, preventing cables of different colors from interacting with each other. ![]() Insulated cables can also be painted using the Painter. For higher-tier cables, the insulation also reduces the amount of shock damage the player and NPC's receive from touching the cable under high voltage. There are several ways to offset it - Transformers and insulation. Furthermore, all cables suffer from distance-related energy losses - long cables will inevitably lose energy in the process of transferring it. Different tiers are made out of different metals. If too much Voltage is applied to a cable, it will instantly melt but it can take unlimited amounts of "current" ( EU/t) in the right Voltage-Range ( EU-Packet). There are several different tiers of cables, depending on how much Voltage they can tolerate. Cables are the primary means of transferring EU (Energy Units) from one device to another.
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